Tag Archives: Batman: Arkham Origins

Batman: Arkham Origins – What We Want To See

Batman: Arkham Origins comes out this week, and with a new developer behind it, there’s no real way to know how the third installment will compare to the previous two. Sure, we’ve seen some Arkham Origins trailers and have heard some of the core details about the Dark Knight’s next foray into video game Gotham, but there’s so much we can’t know about the game until we get our hands on it on October 25th. Here are five dos and don’ts we hope to see when we tag along for Bats’ second Christmas Eve later this week:

Don’t: Mess With the Combat.

Arkham Origins
Photo via Just Push Start

Of course, the shining heart of the Arkham series is the free-flowing combat system that forever changed the standard of the 3D brawler. A large part of what allows us to feel like the Caped Crusader in these games is being able to take down an entire mob of gangsters with one fluid dance of fists and justice. We know that Warner Bros. Montreal has made some tweaks and changes to the existing combat from Arkham City, but they seem to have been very conscientious about taking things too far away from their roots. Let’s keep things fairly grounded, here: Not too many elaborate gadgets or rooftop gymnastics, but make us capable of handling every situation with the right combo or a well-placed batarang.

Do: Mess With The Rest of Gameplay.

Arkham Origins
Photo via EGM Now

If there’s one thing that Arkham City faltered at, it was variety – Fly around, find a Riddler puzzle, give a football team’s worth of gangsters a close-up view of the pavement – We were rarely faced with a new mission type or challenge. Don’t get me wrong, I had a blast completing every single piece of the singleplayer campaign, but most of the enjoyment came from Rocksteady’s deft hand at weaving Batman lore into the world, and the sheer joy of the mechanics that I had already become used to. However there’s more to being Batman than aggressive criminal dentistry, and it looks like in Origins we’ll get to explore the side of Bats that earned him the title of World’s Greatest Detective. WB Montreal has shown off a bit of the detective gameplay wherein the player will have to piece together a crime scene in order to make progress in a mission. I really want this to be a fairly major component of the story and not just a handful of neat moments sprinkled into the game, and if the developers have even more fun ways to round out the gameplay I’ll be ecstatic.

Don’t: Sacrifice Substance for Size.

Arkham Origins
Photo via Cinema Blend

Batman: Arkham Origins is going to be the largest of the three games to date, expanding to incorporate all of Gotham City rather than the titular Arkham City and Asylum settings from the previous two titles. As good as Arkham City is, it lost the intimacy of Asylum‘s closed walls and Metroidvania style backtracking which made the iconic prison grounds feel oppressing and teeming with activity. Origins risks doubling down on that loss by adding a lot of square footage to the map. Hopefully the promises of a more varied cityscape, due in part to featuring more than desolate slums full of escaped prisoners, will liven up the environment and feature more details to discover.

Do: Play with Gotham City.

Arkham Origins
Photo via Polygon

A lot can happen in a large metropolis and there’s enough history in Batman canon to fill that space. Not all of Bruce Wayne’s world is depressingly dark and filled with villains. Arkham City was so depressing and grey that certain moments looked like a black and white movie. This is appropriate a lot of the time, but it can’t be all there is to Gotham City or no one outside the poor, the morally questionable or the colorblind could live there and keep their sanity. I want Arkham Origins to show some of the livelier side to Gotham – Give us families, car dealerships, people snapping photos of Batman on the move. I want to feel that there’s more to Batman’s world than a dank cave and a parade of creepy men to fight. Remind us of what he fights to protect.

Do: Tell  Us a Story.

Arkham Origins
Photo via Game Informer

I’m breaking pattern here, but the truth is I have way more positives than negatives to look forward to in this game. That’s because, with whatever flaws great or small that can be found in Arkham Asylum and City, what both of them achieved was a story on par with some of the better source material. Asylum, specifically, tells a much better story for some of the characters than I’d ever seen in the past. Arkham Origins actually looks like it might be far more focused on delivering a satisfying Batman story than City, with a younger, more brutish Batman, still regarded as a vigilante by the police force and a new threat by the criminal underworld. The fact that it all takes place over one night on Christmas Eve makes even more epic. If it can manage to keep a strong pace and treat the characters with as deft a hand as Rocksteady did twice in the past, this will unquestionably a wonderful way to usher in the new console generation.

New Characters Revealed in Batman: Arkham Origins Screenshots

The cast of characters in the upcoming Batman: Arkham Origins game has been slowly rounding itself out as its release inches closer and closer, and recently a batch of screenshots surfaced confirming the appearances of several new faces in the Dark Knight’s video game franchise.

All images courtesy Comics Alliance


Here we see Anarky and Firefly, two of Bats’s more minor villains, who should mix up the combat scenarios a little what with the flying and fire-shooting and gadgets and such. However there’s another character in the set of photos who just might be more of a surprising addition:


The sword-wielding femme fatale seen here mid-fight with Deathstroke is likely Katana. Her inclusion in the game makes a lot of sense considering Arkham Origins allowed players to step out of the cowl and play as Robin and Catwoman in certain areas of the game. It will be interesting to see if Katana is a multiplayer-only character or if she’ll have more of a presence in the single-player campaign.

[UPDATE: Yesterday Arkham Origins‘s official Twitter page confirmed that Arkham Origins will not be released on Xbox One or Playstation 4, making a strictly current-gen game:


Does this change your purchasing plans for Batman: Arkham Origins?]

Batman: Arkham Origins Reveals ‘Invisible Predator’ Asymmetrical Multiplayer Mode

Today Warner Bros. Montreal revealed their new multiplayer mode for Batman: Arkham Origins, ‘Invisible Predator’. A brand new addition to the series which until now has been a single-player only affair.

Competitive multiplayer sounds like a bad fit for a franchise like Batman, who may be the world’s most famous solitarian. But keep in mind that more recent games like Assassin’s Creed and The Last of Us have, with varying success, managed to tweak the typical online experience with gameplay mechanics unique to their respective series. Check out the trailer below:

Origins is trying something a little more ambitious than team deathmatch; in the new ‘Invisible Predator’ mode, players are divided into two teams of opposing thugs – three working for Joker, and three working for Bane – who will fight over territory in what is more or less a conventional King of the Hill type of match. However at the same time two players will take the role of Batman and Robin and silently try to pick off members of both teams.

Batman and Robin in Arkham Origins

This 3-v-3-v-2 style competition should change things up nicely. It sounds like the result will be something like a mash-up of conventional CoD style run-and-gun fare and The Last of Us‘s constant, on-your-toes tension. That is, only if it works of course, and Destructoid‘s Casey Baker has played a few minutes of ‘Invisible Predator’ and says it works quite well:

[box_dark]”…it only took a short matter of time before I was leaping from ledge to ledge, observing rival gangs at war, and swooping down to pick off members before their buddies were alerted. Even though I didn’t get nearly as much time with the multiplayer in general as I would have liked, the time I did have with it was thoroughly enthralling and I could already imagine the intense matches with players who have had enough practice playing both sides […] My overall impressions of the Invisible Predator mode for Batman: Arkham Origins are quite high after only a couple hours of hands-on time, and it’s something I’m looking forward to now.”[/box_dark]

Bane and thugs in Arkham Origins

I’m not much of a multiplayer guy. I prefer to play video games the way Batman does everything: Alone and in the dark. But this may be an interesting spin on things to try for a week or two. Hopefully it’s replacing the Challenge Mode from the previous Arkham games, which I found incredibly frustrating and monotonous. I only have two concerns about this new feature:

1. Dying as Batman has got to be the worst: The World’s Greatest Detective was taken out by a nameless grunt with a shotgun? What a n00b!

2. Voice chat: The only way this will work is if player mics get muted as soon as Bats or Robin takes down an enemy. Otherwise the downed player will just immediately reveal their position. But it wouldn’t just even out the playing field – It would also be one of the most immersive ways to feel like Batman. Imagine a squad of teammates talking over chat and all of a sudden mid-sentence a guy gets cut off – OH NO. THE BATMAN. Makes me giddy just thinking about it.

Joker and thugs in Arkham Origin

How do you feel about multiplayer in a Batman game? Sound off in the comments section below!

‘Batman: Arkham Origins’ Reveals Another Villain – The Mad Hatter!

Hot on the heels of the SDCC’s announcement that Copperhead will be one of the assassins hunting Batman in Arkham Origins, we’ve just heard of another addition. Jervis Tech, AKA the Mad Hatter, will be joining the rest of the Arkham Origins rogues gallery. Jervis has a penchant for dressing in the get up of the Mad Hatter from the Alice in Wonderland stories, and underneath his various caps are mind control devices that Tech uses to his evil ends, which have varied over the years from the disturbing to downright ridiculous.

As many players of the previous game Arkham City already know, The Mad Hatter had a brief appearance in the entry. I thought his portion was a pretty fun time and helped bring me back to the trippy fun that Scarecrow’s fear toxin brought in Arkham Asylum. According to IGN that’s what we’ll be treated to in the prequel, a longer variation of the Mad Hatter level from Arkham City. So be on the lookout for Bats wearing one of good ole’ Jervis’ mind control hats to fight out of!

The Mad Hatter

The number of rogues in this game is certainly building every few weeks. In the line-up so far we have The Joker, Penguin, Mad Hatter, Black Mask, Bane, Copperhead, Deathstroke, and Deadshot. And unless they are counting the first four on that list as the eight assassins after Batman, then that means we have about four assassins left to be announced.

Who else will we see in Arkham Origins? The game is looking fantastic at this point and comes out October 25th 2013! Let us know your predictions below!

SDCC 2013: New ‘Batman: Arkham Origins’ Trailer Reveals Copperhead!

Batman: Arkham Origins might be the first prequel concept to hook me in a very long time: Two years into his career as the Dark Knight, Batman is a far more brutish and unrefined crime fighter than the hero we know from the previous games. His reputation as an ominous threat to Gotham’s underbelly inspires Black Mask to put a $50 million bounty on Bats’s head one Christmas Eve, attracting the attention of eight deadly assassins. Like Arkham AsylumOrigins sounds like it could play as a self-contained comic arc, but Origins will be even larger a game than Arkham City.

Developer Warner Bros. Games Montreal has been fairly tight-lipped with its cast of characters so far, but today at their Comic-Con panel they revealed Copperhead as one of the eight main villains in the game. Copperhead is a minor character in the Batman universe who in previous iterations either wore a super-powered snake costume or inherited snake-like powers a la Spider-Man. WB Montreal decided to revitalize the character as a woman (!) who, in line with the video game series, is much more realistic in design (Thank God). Arkham Origins‘s Copperhead doesn’t appear to have any supernatural abilities, but as a contortionist she can slink around and strike quickly with what seem to be poison-coated gauntlets. Take a look at the trailer:


According to SuperHeroHype, DC’s Chief Creative Officer Geoff Johns liked Copperhead’s re-imagining so much they’ve decided to use the likeness in their comics, sort of like how Harley Quinn became canon following her creation in Batman: The Animated Series. It’s always nice to see more women in games and comics; I just wish they hadn’t sexualized her in the process.

Batman: Arkham Origins will be released October 25th, 2013. For a full run-down of the game’s Comic-Con panel, click here. For more of our coverage from SDCC 2013, click here!